Agar.io Cell Details
Agar.io Cells are the units you control around the map. You must collect (eat) Microcells (pellets) to survive. In both free-for-all and Experimental game modes, cells spawn a random color. If a player utilizes a skin, the color of their Cell will still be visible on its outline, and on its Ejected Mass. However, you can change the settings to see no skins and colors at all.
Cells grow by either collecting pellets or by consuming smaller cells. Cells lose mass over time. The rate of loss increases exponentially with the mass of the cell. Thus, cells of a certain size can no longer sustain their mass solely through pellets and must consume other player’s cells to maintain their size and to grow.
All cells have a mass limit before they are forced to split. The maximum mass limit for a cell is 22,500 mass. The maximum mass for the entire player cell is still unknown. Cells have a maximum split limit of 16 cells. Prior to the start of the game, you can set it to show the mass of your cell(s).
Players can also increase the size of their Cell by consuming other player’s Cell, however to do so, their Cell must be bigger than that of their target by 10%, (or 30% if a split cell is fired,) and overlap it by a majority. Consuming other cells adds their mass to the player’s own, similar to consuming a food pellet.
A Player’s cell(s) constantly move in the direction (with a slight delay) of the mouse cursor. The smaller the cells, the quicker they move. Likewise, the larger the cells, the slower they move. If controlling multiple cells, they move towards the mouse cursor. This allows the player to gather and merge their cells together.
Pressing the Space Bar, splits the cell into two equal parts, known as Splitting. If in multiple parts, each part will split. Each original cell remains in its previous position, losing half of its mass, a new cell with equal mass is projected from its position in the direction of the mouse cursor. The maximum number of cells a cell can split into is 16.
Pressing the W-Key, ejects a small lump of the cell’s mass, known as Ejecting Mass. This lump of mass behaves similar to that of a food pellet. Any cell 10% larger than the ejected mass can consume it, to include the cell that ejected it. This mechanic is especially useful in Teams mode, as it can increase the size of an ally’s cell to allow the consumption of a larger cell on the opposing team. Be aware however, although the ejecting cell loses 16 mass, the resulting lump will only give 12 mass to the cell that consumes it (a total of 25% of the mass is lost).