Agar.io Game Modes Details
Agar.io currently offers four game modes:
Free-For-All (FFA) Mode is the mode you are on your own against all other players within the lobby. Your overall objective is to grow, gain the number one spot on the leader board, and try to stay on top. The leader board places are determined by the total mass of a player’s cells. You can consume any other player within the lobby. In this mode you can utilize Skins, however, you will still have a colored outline.
On Occasions, cells will stop respawning and spawn new cells within another server. When this happens, a last-man-standing style of death match begins with the remaining cells, as any cell eaten will leave the server. It last roughly 10 to 20 minutes, at which time all cells will be transferred to another server. Alive or not. Generally, only cells in the Top 10 on the leader board will remain alive.
Teams Mode involves three teams: blue, green and red. Colors of the teams are assigned at random. The objective is to work as a team to dominate the map by defeating the other two teams. Teammates can not eat in this mode, nor can they go through them. To prevent color confusion, Skins are not available in this game mode; however, slight shade variations of each team color exist for variety.
Party Mode involves creating a party. You will get a 5-character code (example: agar.io/#2C4E6) used to play within the same server as your friends. There are no rules; you are free to team or eat viruses. Party Mode is designed to play with their friends, and help prevent Teaming in other similar modes.
Experimental Mode is where the developer can test out new features and mechanics. If you play on the experimental game mode, you may encounter some new, and possibly weird, mechanics. Based on feedback, the developer may implement new experimental mechanics or remove them, or even create a separate game mode using those experimental mechanics. As agar.io progresses, new mechanics and general improvements will be made to the game. Experimental mode is a great way for that to happen.
Current Experimental Mechanics
- Spawners are scattered around the map.
- They passively throw pellets out of itself.
- If mass gets into the spawner, it will throw the mass as pellets.
- Throwing mass at viruses will push them instead of making them split.